local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
main_id = 374
L0_1 = {}
L1_1 = 37408
L2_1 = 37407
L3_1 = 37401
L4_1 = 37402
L5_1 = 37403
L6_1 = 37404
L7_1 = 37405
L8_1 = 37406
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
sub_ids = L0_1
L0_1 = {}
rewind_data = L0_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1001
L3_1.alias = "Wendy"
L3_1.script = "Actor/Quest/Q301/Wendy301"
L3_1.pos = "Q372Venti"
L3_1.data_index = 0
L3_1.scene_id = 3
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["37407"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1001
L3_1.alias = "Wendy"
L3_1.script = "Actor/Quest/Q301/Wendy301"
L3_1.pos = "Q374WendyTemp"
L3_1.data_index = 0
L3_1.scene_id = 1008
L3_1.room_id = 1
L4_1 = {}
L4_1.id = 1161
L4_1.alias = "Maid"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q374Maid1Temp"
L4_1.data_index = 0
L4_1.scene_id = 1008
L4_1.room_id = 1
L5_1 = {}
L5_1.id = 1164
L5_1.alias = "Guard"
L5_1.script = "Actor/Quest/Q375/Guard"
L5_1.pos = "Q374Guard"
L5_1.data_index = 0
L5_1.scene_id = 1008
L5_1.room_id = 1
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["37401"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1001
L3_1.alias = "Wendy"
L3_1.script = "Actor/Quest/Q301/Wendy301"
L3_1.pos = "Q374WendyTemp"
L3_1.data_index = 0
L3_1.scene_id = 1008
L3_1.room_id = 1
L4_1 = {}
L4_1.id = 1161
L4_1.alias = "Maid"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q374Maid1Temp"
L4_1.data_index = 0
L4_1.scene_id = 1008
L4_1.room_id = 1
L5_1 = {}
L5_1.id = 1164
L5_1.alias = "Guard"
L5_1.script = "Actor/Quest/Q375/Guard"
L5_1.pos = "Q374Guard"
L5_1.data_index = 0
L5_1.scene_id = 1008
L5_1.room_id = 1
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["37402"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1001
L3_1.alias = "Wendy"
L3_1.script = "Actor/Quest/Q301/Wendy301"
L3_1.pos = "Q374WendyTemp"
L3_1.data_index = 0
L3_1.scene_id = 1008
L3_1.room_id = 1
L4_1 = {}
L4_1.id = 1161
L4_1.alias = "Maid"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q374Maid1Temp"
L4_1.data_index = 0
L4_1.scene_id = 1008
L4_1.room_id = 1
L5_1 = {}
L5_1.id = 1164
L5_1.alias = "Guard"
L5_1.script = "Actor/Quest/Q375/Guard"
L5_1.pos = "Q374Guard"
L5_1.data_index = 0
L5_1.scene_id = 1008
L5_1.room_id = 1
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["37403"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1001
L3_1.alias = "Wendy"
L3_1.script = "Actor/Quest/Q301/Wendy301"
L3_1.pos = "Q374WendyTemp"
L3_1.data_index = 0
L3_1.scene_id = 1008
L3_1.room_id = 1
L4_1 = {}
L4_1.id = 1161
L4_1.alias = "Maid"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q37404Maid"
L4_1.data_index = 0
L4_1.scene_id = 1008
L4_1.room_id = 1
L5_1 = {}
L5_1.id = 1164
L5_1.alias = "Guard"
L5_1.script = "Actor/Quest/Q375/Guard"
L5_1.pos = "Q374Guard"
L5_1.data_index = 0
L5_1.scene_id = 1008
L5_1.room_id = 1
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["37404"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1161
L3_1.alias = "Maid"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q37404Maid"
L3_1.data_index = 0
L3_1.scene_id = 1008
L3_1.room_id = 1
L4_1 = {}
L4_1.id = 1164
L4_1.alias = "Guard"
L4_1.script = "Actor/Quest/Q375/Guard"
L4_1.pos = "Q374Guard"
L4_1.data_index = 0
L4_1.scene_id = 1008
L4_1.room_id = 1
L5_1 = {}
L5_1.id = 1001
L5_1.alias = "Wendy"
L5_1.script = "Actor/Quest/Q301/Wendy301"
L5_1.pos = "Q374WendyTemp"
L5_1.data_index = 0
L5_1.scene_id = 1008
L5_1.room_id = 1
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["37405"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1161
L3_1.alias = "Maid"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q37404Maid"
L3_1.data_index = 0
L3_1.scene_id = 1008
L3_1.room_id = 1
L4_1 = {}
L4_1.id = 1164
L4_1.alias = "Guard"
L4_1.script = "Actor/Quest/Q375/Guard"
L4_1.pos = "Q374Guard"
L4_1.data_index = 0
L4_1.scene_id = 1008
L4_1.room_id = 1
L5_1 = {}
L5_1.id = 1001
L5_1.alias = "Wendy"
L5_1.script = "Actor/Quest/Q301/Wendy301"
L5_1.pos = "Q374WendyTemp"
L5_1.data_index = 0
L5_1.scene_id = 1008
L5_1.room_id = 1
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["37406"] = L1_1
L0_1 = {}
quest_data = L0_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1001
L3_1.alias = "Wendy"
L3_1.script = "Actor/Quest/Q301/Wendy301"
L3_1.pos = "Q372Venti"
L3_1.data_index = 0
L3_1.scene_id = 3
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["37408"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 70300042
L3_1.pos = "Q372Tears"
L3_1.alias = "Tears"
L3_1.scene_id = 3
L3_1.room_id = 0
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 1001
L3_1.alias = "Wendy"
L3_1.script = "Actor/Quest/Q301/Wendy301"
L3_1.pos = "Q372Venti"
L3_1.data_index = 0
L3_1.scene_id = 3
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["37407"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1001
L3_1.alias = "Wendy"
L3_1.script = "Actor/Quest/Q301/Wendy301"
L3_1.pos = "Q374WendyTemp"
L3_1.data_index = 0
L3_1.scene_id = 1008
L3_1.room_id = 1
L4_1 = {}
L4_1.id = 1161
L4_1.alias = "Maid"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q374Maid1Temp"
L4_1.data_index = 0
L4_1.scene_id = 1008
L4_1.room_id = 1
L5_1 = {}
L5_1.id = 1164
L5_1.alias = "Guard"
L5_1.script = "Actor/Quest/Q375/Guard"
L5_1.pos = "Q374Guard"
L5_1.data_index = 0
L5_1.scene_id = 1008
L5_1.room_id = 1
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["37401"] = L1_1
